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1 Tutorials Maya Making of Bugatti Veyron em Sex Jan 21, 2011 9:06 am

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Bugatti Veyron - One of the fastest and popular speedcar…. This 3D Model was created in 2 Days completely. I used 3DS Max for this. I had seen some of the wallpapers of this car and was so inspired that the same night i began to work on this model.
This model has has been very popular to the 3D Community so I decided to put out the tutorial / the making of Bugatti Veyron.
These are the Blueprints ( References ) for the model.



Here it Starts


Quad/Mesh Modelling is the simplest way to startup. So I began with a Quad. Basically this process involves extruding of edges and building the frame.
Simple, I applied the blueprints as the viewport backgrounds and started off. Just created a quad and went on extruding the edges to get the basic shape.

Aspect ratio of the model in all the views has to be maintained. This extruding proces goes on and on.
The Quad which I created is nothing but a rectangular face which I had converted to an “Editable Poly”


Poly modelling is preferred because I could have control of the open faces also the NURBS Toggle. So whenever I need to preview, I just toggle NURBS as seen below.

Now on, the model has got the basic shape and look. So coming up is only small additons…
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