1 Tutorials Maya Making of Audi R8 in Desert by Jacobo Rojo Sex Jan 21, 2011 9:09 am
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| Published on: 11-27-2007 | Views: 145168 | |
<TABLE cellSpacing=8 width=900 bgColor=#222222> <TR> <td>Making of Audi R8 in Desert Jacobo Rojo from Arte-3D Modeling Studio goes us through making of his latest work "Audi R8 in Desert". Overall Modeling Process For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image. The process begins with a basic references planes setup. After the whole body is completed I start addingdetails this means, grills, headlights, rearlights and all the elements of the car. For the lights I prefer modeling the whole thing because it will look better and you have more control over it than if they were just textured. Wheels are very important too, so if you add more details they will look more realistic.</TD></TR></TABLE> | ||
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