1 Tutorials Maya Creating those dern door seams by Daniel Buck Sex Jan 21, 2011 8:51 pm
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To start off with, I assume that you know basic knowledge of 3dMax. I am using 3dMax5, and I am not sure how this will translate over to any previous versions. Anyway, on to the tutorial. All the instructions refer to the pictures below the text.
First, we will create what will be the side or "body" of a car. In the front viewport, create a plane with a length of 50 and a width of 100, and name it body.Now go to the modify tab, and change the length and width segments to 6 so we have a bit more geometry to work with. Change the object to an editable poly and click on vertex mode. In the left window, move the top set of vertexes down and over so that they look like the pictures below.
Get out of polygon mode and select the door object, and go into vertex mode and select the set of vertexes on the right side and move them -.5 units on the x axis.
On your own car project, you may need to specify a different value, but if you are following this tutorial exactly, these numbers will work.
IF you are doing your own car project, move these vertexes to however wide the crack needs to be. I AM EXAGGERATING the gap for this tutorial, purely to make the results easier to see.Do the same for the left side, only move the vertices in a positive direction, not negative. And the same for the bottom set, only move them .5 units on the y axis. Now in edge mode select all the surrounding edges except the top ones shown in the picture below.
and chamfer them .5 units. You will notice the chamfer value is the same value we used when we moved the vertices. I have found that if these values are the same, it will work out nicely.1 | 2
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