1 Tutorials Maya �Seat Leon II�by David Melchor Díaz Sex Jan 21, 2011 10:12 pm
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This is a quick tutorial that explains all the process to make this composition. We´re going to see how to make the model, materials, lighting, render parameters and finishig the image with photoshop.
• Modeling the auto bodywork.
This model has the minimun polys possible and a �Mesh Smooth� modifier applied to smooth the surface.
To start, I put reference pictures of the car in the scene. In this case, In the first place, I modelled the right part of the car in plane. I did it extruding edges. After that, I moved vertex to set up the volume. When I finished this, I started with the back side of the car in the same way. The complete process can be seen in this animated image:
Tips:
• To obtain soft edges, you have to �Chamfer� this edge. If you don´t make this, the meshsmooth modifier will smooth this part.
• To obtain sharp edges, I work with �Smoothing Groups�. You have to give one �Smoothing Group� to one face an another different to the other. And don´t forget to active the �Smoothing Groups� switch in �MeshSmooth� modifier.
• To obtain hard angles, you have to �Chamfer� the edge or vertex of this angle. If you don´t do this, this angle will be curved in the �Mesh Smooth� modifier.
2. Modeling the tires.
• Use a picture to reference. Extrude the faces to make a segment of tire.
• Create a cylinder with the same radius of final tire.1 | 2 | 3 | 4 | 5
3DM3.com
Copyright� David Melchor D�az
Edit by Stryker]
• Modeling the auto bodywork.
This model has the minimun polys possible and a �Mesh Smooth� modifier applied to smooth the surface.
To start, I put reference pictures of the car in the scene. In this case, In the first place, I modelled the right part of the car in plane. I did it extruding edges. After that, I moved vertex to set up the volume. When I finished this, I started with the back side of the car in the same way. The complete process can be seen in this animated image:
Tips:
• To obtain soft edges, you have to �Chamfer� this edge. If you don´t make this, the meshsmooth modifier will smooth this part.
• To obtain sharp edges, I work with �Smoothing Groups�. You have to give one �Smoothing Group� to one face an another different to the other. And don´t forget to active the �Smoothing Groups� switch in �MeshSmooth� modifier.
• To obtain hard angles, you have to �Chamfer� the edge or vertex of this angle. If you don´t do this, this angle will be curved in the �Mesh Smooth� modifier.
2. Modeling the tires.
• Use a picture to reference. Extrude the faces to make a segment of tire.
• Create a cylinder with the same radius of final tire.1 | 2 | 3 | 4 | 5
3DM3.com
Copyright� David Melchor D�az
Edit by Stryker]