1 Tutorials Maya AFRO HEAD Sex Jan 21, 2011 11:41 pm
Admin
Admin
Hi! My name is Jiri Adamec and I want show you how I created Afro head and give you the inspiration to create resembling or better pictures.
Main page: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
MODELING:
Before one year I saw tutorial in the head at [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]. And my style of the modeling isn?t so different from it. One of the basic rules is: model should have from 99 per cent four-cornered polygons. And edges of the model needs characterize/copy skull and face?s muscles.
There are several good techniques of the modellings of the head and every one have something best. I have preferably this technique of the gradual wraped-up details because I work with total model and I have continual control also other parts than Iam modeling now.
MAPPING:
I used Sherpical mapping and then adjuste in uvw unwrap – mainly with using of the Soft selection.
I maped only one half and I used before it modificator Symmetry. After the Symmetry I indicated one half mirrored, turned up and put together with implement Weld. And the outcome you can see here.1 | 2 | 3
3DM3.com
Copyright© Jiri Adamec
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]
Main page: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
MODELING:
Before one year I saw tutorial in the head at [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]. And my style of the modeling isn?t so different from it. One of the basic rules is: model should have from 99 per cent four-cornered polygons. And edges of the model needs characterize/copy skull and face?s muscles.
There are several good techniques of the modellings of the head and every one have something best. I have preferably this technique of the gradual wraped-up details because I work with total model and I have continual control also other parts than Iam modeling now.
MAPPING:
I used Sherpical mapping and then adjuste in uvw unwrap – mainly with using of the Soft selection.
I maped only one half and I used before it modificator Symmetry. After the Symmetry I indicated one half mirrored, turned up and put together with implement Weld. And the outcome you can see here.1 | 2 | 3
3DM3.com
Copyright© Jiri Adamec
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]