1 Tutorials Poser Welcome to the 'Render Studio For Poser 6 Tutorial page2 Ter Jan 25, 2011 7:57 pm
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Now that you have a basic understanding lets take a look at 'all' the lights.
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The 'Fill' Light. Set at an intensity of 50% in this example, this light should be used to lighten shadows on your figure.
The 'Key' Light. Set at an intensity of 100% in this example, this light should be used to create pleasant
shadows that bring out the shape and contours of the figure. This is called 'Modeling'.
The 'Point' Light.
Most photographic studios are not completely dark. Use this light for
an ambient room light or as a helper light when setting up the scene.
It is set at 50% intensity.
This image shows all
four background lights on at the same time at 50% intensity. You can
use them individually or in groups. They can also be used to project
images (gels) onto the background paper roll.
The 'Edge' Light is
similar to a rim light which lights only the outer edge of the figure.
Rotating this light around the scene will give very interesting rim
light FX.
This image shows all three 'Floor lights'. These lights can used together of individually to create a very dark mood.
The 'Hair' Lights are used to emphasize the highlights in the hair. There are three hair lights. Left, right and center.
The 'Overhead' light
can be used to project a beam of light over the top of the figure and
to cast a ring of light onto the floor of the scene. It can also be
used to project images and gels.
The 'Projector' Light is used to project any image directly over the entire scene
The left and right
'Rim' lights provide an edge light or gancing light onto the figure
giving the subject a more 3 dimentional look.
The 'Softbox' light is
a 'representation' of a studio softbox. In Poser it is four spotlights
parented to a 'controller' light. Use the 'controller' light to move
all lights together. The intensity and color of the lights have to be
changed on each individual light.
The top image shows
'Softbox RT'. This uses ray traced shadows. The bottom image shows
'Softbox DM'. This uses depth map shadows.
The 'Soft Spot' lights
are lights that have a very soft edge. They can be used to add light to
a small area. Increasing the 'Angle Start' will make the edge harder.
Increasing the 'Angle End' will make the edge wider.
The 'Specular' lights
are used to show specular highlights usually in the eyes of your
figure. They will also enhance the highlights of lips and even skin and
clothing. Although these lights do not actually cast a light they are
fairly bright in the scene preview and look like they do cast light.
Therefore it is advisable to add them as the 'last' lights in your
scene.
Care in choosing what
lights to use must be taken, but always experiment and move the lights
around. Try them with shadows and without. Change the intensity of the
light and the shadow. Use colors on your lights. Try not to use too
many lights in a simple scene and bear in mind that Poser can only
preview a total of eight lights in any one scene. You can have as many
lights in a scene as you want but after eight they will not show any
change in the scene and you will have to render your scene to see what
effect that they have. This is a short coming of 'OpenGL' and not of
Poser.
When adding lights to
a scene in Poser 7 and PoserPro that already have at least one light
make sure to use the 'Double Checkmark'. Using the single checkmark
will remove the lights that are alreay in the scene.
Poser 6 users will have to use the 'Light Manager' plugin by
'ShaderWorks' that is supplied with Render Studio. This is because
Poser 6 does not have the ability to 'add' lights into a scene that is
already lit. A separate 'Light Manager' tutorial is included.
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