Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||Tutorials Poser Items used in Cover Tutorial
INB Português Fórum
BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa, Nome Definitivo:
INB Português Fórum

BEM - vindo a indústria nativa e boffin) Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito boffin VEIO a mad labs.Casa, Nome Definitivo:

Você não está conectado. Conecte-se ou registre-se

《《《《《《《上一页INBforum   Ir em baixo

上一页INBforum》》》》》》》Ver o tópico anterior Ver o tópico seguinte Ir em baixo  Mensagem [Página 1 de 1]

1 Tutorials Poser Items used in Cover Tutorial em Qua Jan 26, 2011 12:25 am


July 2009 Cover Tutorial

cover is a simple cover that makes use of the Gaussian blur feature and
the 3D Model Aiko 4, V4.2 and their morphs. Aiko 4 and V 4.2 are two of
the best 3D base models that you can buy from DAZ. The majority of the
3D characters that people create are made with Aiko 4 and V4.2. The
best thing about these 3D models is that there is a lot of content
variety for these characters. In this tutorial summary we will use the
Aiko 4 model (with morphs) to explain how we created our July cover. We
will explain how we used the Gaussian blur feature to create depth. You
can visit our tutorials page for more detail information about the
Gaussian Blur feature and how to create a soft glamour effect. In order
to do this tutorial you'll need to be able to work in layers. To the
left is a list of all 3D models and images that were used in making the
Step 1 : We created a unique character by using the Aiko 4 Base along with the V4.2 morphs and used the Luna Character skin
as a finishing touch. The v4.2 Morphs have to be injected into the Aiko
4 Base in order to create your own character. You will still be able to
use the Luna Character even if you don't have the morphs.
Step 2 : Dress the character with Office Scrubs, Summer time Hair and posed the character using DM's Sisterhood Poses.
We used 3 light sources for the light settings. We try to use a minimum
of 3 light settings per 3D model that we use. We also work in layers so
we had to render the character first with out the background.
Step 3 : Clear the figure from the workspace or open a new workspace and add a background prop and render it. For our cover we used the Dream Home: Great Room model.
The two 3D models were rendered independently of each other. It's not
always necessary to render the entire scene together. Differences in
image size can be fixed through Photoshop, Paintshop Pro or some other
graphic editing software.<table border="0" width="100%"><tr valign="top"><td colspan="2">July 2009 Cover Tutorial

separate images of a scene has two main benefits. First it makes it
possible to give each image its own postwork effect. Second it allows
you to change backgrounds easily without any rendering.

<td colspan="2"> </td>
<td valign="top" width="74%">Step 4 :Open
rendered images in Photoshop and apply the Gaussian Blur (Soft Glamour
effect). Remember that your graphic editing program must have the layer
feature in order to preserve the transparency when combining the two
images. We used Photoshop CS to duplicate the character layer so that there are 2 copies of the character to work with.</td>
<td rowspan="4" valign="top" width="26%"></td>
<td valign="top">Step 5 :
Select the top character layer and apply the Gaussian Blur effect to
the top layer (Gaussian Blur setting is 4.1). The top layer of your
image should look similar to the image on the right. The top layer will
be the layer that gives the image a soft glamour look.
<td valign="top">Step 6 :Reduce
the top layer's transparency or opacity setting to 45%. This allows the
bottom layer to show through the top layer, therefore giving it a
softer look than before.<table border="0" width="100%"><tr valign="top"><td colspan="2">
Now that we have
finished applying the Gaussian Blur to the character, it is now time to
work on the background. There are two things that Gaussian Blur will do
for the image. It will add depth to your art and it will bring more
attention to the character.</td>
<td colspan="2"> </td>
<td valign="middle" width="74%">Step 7 :
We used the “Dream Home: Great Room” 3D model for our background. Make
sure that your background image is on the bottom layer, and then apply
a 6.4 Gaussian Blur to the Great Room background image. The blur should
create a similar effect to the image on the right.</td>
<td valign="top" width="26%"></td>
<td valign="middle">Step 8 :
Make sure that the Background layer is on the bottom and your Character
layer is on the top. The finished image will look similar to the image
on the left. The best thing about Gaussian Blur is that there is no one
setting to use. You will always have an option of how much Gaussian
Blur is required for each 3D art project that you are working on.

Pages 1, 2, 3
<td valign="top" width="26%"></td></tr></table></td></tr></table>

Ver perfil do usuário

上一页INBforum   Ir em baixo

上一页INBforumVer o tópico anterior Ver o tópico seguinte Voltar ao Topo  Mensagem [Página 1 de 1]

Permissão deste fórum:
Você não pode responder aos tópicos neste fórum

Copyright ©2009-2010 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia | © PunBB | Fórum grátis de ajuda | Fale conosco | Assinalar uma queixa | Fórum grátis