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1Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer Empty Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer Qua Jan 26, 2011 1:56 am

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by Kurt Larsen, Sybil Media
Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer Pixel_black


Making environments in LightWave 3D® is fun
and easy. Since all the tools we need come
straight out of the box, you won't need to spend
any extra money on 3rd party plug-ins. Let's
get started.

Download
Source Files Here

Create the land mass

1. We'll start
in Modeler to create our land mass. Using
the box tool (Create:Ojects:Box), numerically
input these values by hitting "n" on
the keyboard after selecting the box tool.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 001

2. After creating
this object, hit "Shift+T" on your
keyboard. This action "triples" the
polygonal mesh allowing us to deform the object
easier later on.

3. Choose "Details:Polygons:Surface" on
your keyboard and change the surface name to "topgrass" and
change the color to a dark green. This
will serve as our base color later on when we
apply a grass shader.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 002

4. Save
your object as "topgrass" in your objects
folder

Applying Sasquatch and Skytracer

1. Launch Layout,
load the scene "grassyfield_start" in
the scenes folder.

2. Load the "topgrass" object
from "Items:Add:Objects:Load Objects" menu

3. We'll now
apply a deformation image map to this object
to give the land mass topography. Choose "Items:Image
Editor:Load" and load "Fractal.jpg" from
the images folder. This is a simple grayscale
image LightWave® uses to apply a deformation
to an object.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 003

4. Once you've
loaded in this image, select your topgrass object
and select "Item Properties"

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 004

5. Select
the "T" next to Displacement Map and
that opens up yet another panel. Input all the
settings from this screen grab into your panel.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 005

6. Close
the panel and you'll notice that your flat plane
now has topography. This is an easy way
to apply a deformation to an object without actually
having to model it. (If you want to keep
this deformation as a separate object file, you
can "Save As Transformed".

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 006

7. We're
now ready to apply some grass. Select the "Item
Properties" of the ground object and add "SasLite" under
the "Add Displacement" dropdown box.

8. Double-click "SasLite" and
the Sasquatch Lite options pane should pop up. Make
your settings look like the panel below.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 007

9. Hit "F9" for
a quick test render. Notice how Sasquatch
has taken the geometry and applied a nice smooth
grassy texture to it.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 008

10. The
grass looks cool, but the scene could use a little
more variation to make it interesting. Let's
load in some background mountains to add some
more depth to the scene. Load in the "backhills"object
and put it in this position:

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 009

11. Hit "F9" again
an let's take another look. I've added
fog to the scene so the mountains appear bluer
in the background. This is known as Atmospheric
Perspective.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 010

12. Now we're
ready to add some clouds and atmosphere to the
scene using LightWave®'s Skytracer. Under "Scene:Backdrop:Add
Environment", add Skytracer 2 from the drop
down menu.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 011

13. Double-click
Skytracer2 and make your settings look like the
ones below.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 012

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 013

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 014

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 015

14. Hit "F9" again
an let's take a look.

Tutorials LightWave 3D Creating Environments in LightWave®, using Sasquatch and Skytracer 016
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