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1Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Empty Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Qua Jan 26, 2011 2:18 am

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by Policarpo, Visual Designer
Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Pixel_black


During Siggraph, I had a guy walk up to
me after I got down from the Main Stage at the
Newtek Booth and he wanted to know how he could
set up a sort of train animation, or "roller
coaster" type of animation in LightWave®.
Being the non technical animation and purely
still image print geek that I am, I told him
that I wasn't sure how to do it. You see, I'm
not an animator. I'm a lover. Anyway, I pointed
him to someone who I thought might be able to
help, but the problem he posed to me nagged at
me, so I spent a little time testing out a few
things, and guess what...if that guy were to
walk up to me today I could give him the basic
knowledge he would need to set up his animation.
It might not be the only way to do it, but it
worked for me so I thought I'd share what I discovered
on my own.

Okay, let's open up Modeler and create
a Spline Path using the "Spline Draw" tool
located under the CREATE tab. Make any
shape that you want...it's your "roller
coaster".
Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0000 Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0001

It's
easiest to create your motion path in the Top
view as illustrated just to the right over
there. Go crazy!


Now
let's add some chaos to the perfect path we've
created in the Top View. With the "Spline
Draw
" tool still active, manipulate
the vertices (the round green thingies) and
create something that would make the strongest
of us sick.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0002

We
now have to create some objects which will
follow this path. Create this on Layer 2,
and let's just make it a very simple box...this
is a proof of concept now isn't it? I chose
to make my box 500mm square, but depending
on the scale of your scene, you may need to
tweak the size of your boxes so they are properly
sized in relation to the overall size of your
motion path. Be sure to bring up your Numeric
Box Tool Window (hit "n" after you
activate the Box Tool) and speicify the exact
size and position the box at 0,0,0. Try
not to make the boxes too large or too small,
or else things will look really awkward once
we start animating things.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0003

Cool.
Now, copy that lovely little box you made and
paste it into Layer 3, and Layer
4
. You can quickly access the layers by
either clicking on them or hitting the numerical
keys located at the top of your keyboard...not
the numbers on your numeric pad (that's reserved
for some quick viewport actions that I'll write
about soon).


Here's
a snapshot of how my setup looks. The three
boxes are all located in the same exact position
in space, so that's why we only see 1 box,
and the 1 path we created. Don't worry, it
will all become clear in a couple of minutes.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0004®

So
we're this far along, so go ahead and save
your scene and name it whatever suits you.
Let's bounce our assets over to Layout by
selecting the drop down just to the right of
the layer icons. Make sure all of your layers
are selected (Shift Click to select additional
layers). Select "Send Object to Layout".

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0005

With
me so far? Groovy. So now we're in Layout,
but where the hell is our Spline Curve we created?
Here's a quick fix to make it visible to us.
Open up your Scene Editor (CTRL F1 for
you shortcut freaks) and select Layer 1,
which is our spline path.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0006

it
the letter "p" to bring up
the "Object Properties" window.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0007

From
the drop down called "Add Custom Object" under
the Geometry Tab, Select "ShowCurve" from
the list of items. Depending on your monitor
resolution you may need to scroll down to the
bottom of the list to select this item.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0008

"Show
Curve
" should now appear in the
list of Custom Objects field. Double
Click on this item. Tada! The curve now appears
in our Layout Viewport.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0009

Double
click on Show Curve now.
A
nifty little box appears which lets us change
some of the properties of our now visible spline
curve in our layout Viewport. I chose green
for my spline and Orange for my points. Pick
whatever colors you find particularly helpful
to your scene.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0010

Now
let's assign those simple little boxes to our
spline path. Select Layer 2 and bring
up it's "Motion Options" panel
(just hit the "m" key to access
it).

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0011

Under
the "Add Modifier" drop down
select "CurveConstraint" from
the list of items.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0012

Double
click on the CurveConstraint item that
appears in this area. This opens the panel
for the Curve Constraint properties.
Under the "Curve" drop down
select "ObjectPathSetup:Layer1" from
the list of items. This is telling Layout that
the our box on Layer 2 will use our
spline path to follow for our animation.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0013

We
just have a few more steps to set up and we
can see our happy little boxes following our
path of terror! Click on the "align" check
box to make it active. Set your "Start
Time
" to 0, and your "End
Time
" to 100. This tells Layout
that our animation is going to be 100 frames
long.

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0014

"Let's
do the same steps for Layer 3. The only
change here is that we're going to tell Layout
to start the animation for Layer 3 at "Start
Time
" 5 and make the "End
Time
" 105. This will insure
that our second box follows our first box along
our path. If you set it to 0 and 100, like
our first box, it will just look wrong. Go
ahead...see for yourself and hit Play. Not
good huh?

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0015

Just
a few more things to do and we're home free.
Select Layer 4 and assign it to our Layer1 curve
as we did with the other 2 boxes. Set our last
box "Start Time" to 10,
and the "End Time" to 110.
I know this might seem a little weird, but
trust me...the animation will work!

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0016

Okay,
since we set up different Start and End times
we need to tell Layout what frames we want
to show in our animation preview. Just to the
left and right of the timeline are entry
fields where we'll set our values to 10 and
100 respectively (our preview animation will start at
frame 10 and end at frame 100).

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0017

This
next step really isn't necessary, it's just
kind of cool in my opinion. Select your "Camera" and
bring up its Motion Options panel (the "m" key).
Under the "Target Item" drop
down let's select "ObjectPathSetup:Layer2" to
be what our Camera will always look at. What
this does is very simple. No matter where our
camera might be in the scene, it will always
be looking at this object. It is now our primary
focus in the scene. Go ahead and move your
camera around...and see if you can force it
to look away.

(note: be sure "Auto Key" is inactive,
else you might create some unnecessary keyframes
which could cause problems during the animation.
Shift F1 toggles Auto Key on and off. But leave
it on if you want to animate your camera as it
targets Layer 2 and moves around over
time in the animation).

Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0018
Well,
that's it. Your basic setup for creating a "roller
coaster" type animation. Hit that play
button and watch it go. There's so much you
can do with this simple setup. Tweak the position
of your vertices on your spline by changing
them in Modeler until you get the right type
of path you need. Try creating a series of
animations and use "Motion Mixer" to
do some really cool cut scene effects.


Tutorials LightWave 3D Animation Basics: Making Objects Follow a Path Step_0019

I hope this was helpful and insightful for you
guys. Feel free to drop me a line to let me know
what you thought of my tutorial.

Keep pushing yourself to learn new things!


-policarpo
| visual designer

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