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1Tutorials LightWave 3D  Radiosity for Animation Empty Tutorials LightWave 3D Radiosity for Animation Qua Jan 26, 2011 3:10 am

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by Marc Hemitte
Tutorials LightWave 3D  Radiosity for Animation Pixel_black


Radiosity looks cool but render time suffers.There
are some cases where you can use it for animation
without paying the heavy price. I loved the
look of "a bug's life" and
wanted to get a similar result for a job that
involved a grasshopper. I found a way to achieve
this result using the background only radiosity
mode.









Ok! Ready?

1) Create
a gradient.
You can use LightWave
image viewer, an image editing software or
Gradient
thief from Kerlin software,
a free utility. I'm going to show you both
ways.
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]

a) With LightWave image
viewer:
Load your background plate
in LightWave image editor. Double click
on it to open the viewer. With the color picker
(click-drag) take samples of your image, for
instance top, middle and bottom. Make a note
of the RBG values (top right corner). You'll
operate the same way with any image editing
software.

Tutorials LightWave 3D  Radiosity for Animation GradCaptLwv2

b) Using Gradient thief. Open
Gradient thief ( assuming you downloaded and
installed it first! ). Load the background image.

Tutorials LightWave 3D  Radiosity for Animation GradThf2

Delete the existing gradient leaving
only one key in the middle and pick top, middle,
bottom on your background image. (You can create
more samples if necessary).Save the gradient.

Tutorials LightWave 3D  Radiosity for Animation GradThf6b

2) LightWave
layout.
Load
your scene .We've got several ways to skin our
grasshopper:

Tutorials LightWave 3D  Radiosity for Animation Ground2b

a) Use the backdrop gradient to
enter the RGB values you sampled previously.

Tutorials LightWave 3D  Radiosity for Animation GradBackdrop

b)Use the texture environment plugin
to load the gradient we saved from Gradient
thief
(use z or x axis, planar proj.) or
create your own with a gradient layer using the
RGB values you noted before(on the pitch axis).
<table align="center" border="0" height="71" width="79%">
<tr>
<td>Tutorials LightWave 3D  Radiosity for Animation TextEnvir</td>
<td>Tutorials LightWave 3D  Radiosity for Animation TextEnvir1</td>
</tr>
</table>

Use Viper to view the
backdrop created. Don't worry if it doesn't look
exactly like the gradient you created: viper take
into account the camera angle and the top or
bottom might not show completely.

Tutorials LightWave 3D  Radiosity for Animation TextEnvir2

The Gradient backdrop and
the gradient layer in the texture environment
give the best and slightly fastest result. You
can activate or deactivate them in the tutorial
scene file and see the difference by your shelf.
You'll have to adjust the light and radiosity
intensity every time.

3 - Open
the light editor.
I used a point light,
but you can use any type you want . I like
to disable specular, clone the light ,enable
specular and disable diffuse on the spec light. This
way, you get a better control .

Tutorials LightWave 3D  Radiosity for Animation Light150

Open the global illumination
panel. Set ambient intensity between 0-5%. Check
shading noise reduction. Enable radiosity, mode backdrop
only
. Adjust the intensity of your effect
by balancing the influence of the diffuse light
and the intensity of the radiosity. In this case,
we'll set the radiosity to 300 % and the diffuse light
to 150%, the scene happening outdoor in clear
daylight. We'll have the spec light
at 40%. Leave the ray number to default 4x12.
You'll increase to taste when doing the final
render.

Tutorials LightWave 3D  Radiosity for Animation GlobIll

4 - Enable
ray traced shadows and make a test render. Adjust
light and radiosity until you're happy.

Tutorials LightWave 3D  Radiosity for Animation BugWalk

5 - We need to
cast a shadow on the ground. Uncheck unseen
by camera
under object properties , render tab.
In the surface panel, under the ground surface,
click on the color texture button. Choose front projection
and load the background image we used to create
the gradient. This way, the shadow color will
match the background plate.

Tutorials LightWave 3D  Radiosity for Animation Ground1

To only keep the shadow within
the alpha channel, go to advanced tab and set
the Alpha channel to shadow density.

Tutorials LightWave 3D  Radiosity for Animation Ground2

Render the shadow as a separate
pass, with no anti-aliasing and no radiosity.
We'll blur it during the compositing process.
When rendering the shadow pass, set the render
option for the grasshopper to unseen by camera.

Tutorials LightWave 3D  Radiosity for Animation GroundShdw

6 - Compositing. Once
you rendered the radiosity pass of the grasshopper
(3) in a format that supports alpha channel (tga
32 for instance) and the shadow pass (2), let's
load the two sequences plus the background image
(1).

Tutorials LightWave 3D  Radiosity for Animation Layers

You'll need to apply some blur
on the shadow and reduce the opacity of the layer
to match the intensity of the background image's
shadows. I won't cover this topic further, as
it disserve a full tutorial on its own..

In summary, where ever you want
to use a background plate/image to light your
object, creating a gradient from the original
picture will save you a loooot of rendering time.
You can try G-mill (surface shader) as well in
place of Radiosity.

I hope you enjoyed this tutorial
(I guess so if you did read up to that point)
and you can e-mail me any question or comment
at: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Download
the Source Files Here
]

http://pt.inbforum.com

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