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1Tutorials LightWave 3D  Basic Car Setup Empty Tutorials LightWave 3D Basic Car Setup Qua Jan 26, 2011 4:08 am

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by Alejandro Parrilla
Tutorials LightWave 3D  Basic Car Setup Pixel_black
Download source files here.
Tutorials LightWave 3D  Basic Car Setup Pixel_black


This tutorial will show you an easy way to rig a vehicle that can be
used for a car chase to have control over the animation to achieve some
sliding, tilting and banking effects so you can emulate a realistic
action.

At
the moment I'm working on an animated short about a very well
recognized superhero, whose identity can't be revealed at this time,
that contains long car chase sequences. Part of the animation team is
currently working on it and I saw my team trying to animate the
vehicles by adjusting the pivot point over time and of course creating
several keyframes to achieve the right action. So I came up with the
idea of creating a simple system of nulls parented in an order that
allows you have control over all those movements without having to
waist time trying to adjust the objects pivot point.
Let's start by opening a clean new scene in Lightwave layout.



  1. Load the object file named truck_tutorial.lwo.
    Tutorials LightWave 3D  Basic Car Setup 1-1_new_scene


  2. Now create a null object by hitting 'ctrl+n' and give it a name. Click 'Ok'.
    Tutorials LightWave 3D  Basic Car Setup 2-1_create_null


  3. Clone the null object four times by hitting 'ctrl+c' and write in the field '4'. Click 'Ok'.
    Tutorials LightWave 3D  Basic Car Setup 3-1_clone_null


  4. Rename the nulls, use the following names: 'null_MASTER', 'null_front', 'null_back', 'null_R' and 'null_L'.
    Tutorials LightWave 3D  Basic Car Setup 4-1_rename_nulls


  5. Now to make tings easier, press the '2' key on the main keyboard pad to toggle to the top view. Change the view mode to front face wireframe so we can see the nulls.


  6. Select 'null_front' and move it on the Z-axis so it gets aligned to the front wheels axis.
    Tutorials LightWave 3D  Basic Car Setup 6-1_place_all_nulls
    Do the same with the 'null_back' object but in this case, align it to the rear wheels axis. Next step is to move the 'null_R' object on the X axis aligning it to the right side wheels . Last but not least, move the 'null_L' object to be aligned to the left side wheels.


  7. Open the scene editor so you can see the objects in the tree. Select the 'null_front' object and hit 'm' to bring up its motion panel. click on the 'Parent Item' drop down menu and select 'null_MASTER' to be the parent.
    Tutorials LightWave 3D  Basic Car Setup 7-1_parent_nulls
    Now select null_back and in the motion panel, select 'null_front' as the parent. Do the same with the rest of the nulls, parenting 'null_R' to 'null_back' and 'null_L' to 'null_R'. To finish parenting, grab the 'truck_tutorial' object and parent it to the last object in the hierarchy, in this case, the 'null_L' object. As a result, you should have the following structure:
    Tutorials LightWave 3D  Basic Car Setup 7-2_parented_obj
    null_MASTER
    null_front
    null_back
    null_R
    null_L
    truck_tutorial

Now that everything is set we can move on and start animating.
Test drive.



  1. Select 'null_MASTER', go to frame 60 and pull the Z axis blue arrow to move the entire hierarchy to the front as shown.
    Tutorials LightWave 3D  Basic Car Setup 8-1_displace_master_Z
    'Auto Key'
    should be on. Now we want to draw some curves on the path. using the
    left arrow key on the keyboard go back some frames in the timeline. Now
    move the X axis red arrow to the left.
    Tutorials LightWave 3D  Basic Car Setup 8-2_displace_master_X
    Go some more frames back in the timeline and move the object to the
    right. As a result, we have an 'S' like path drawn.


  2. Next step is to adjust the heading rotation. Hit the 'y'
    key to select the rotate tool. Move the timeline slider to the last
    keyframe created. Adjust the red handle so the object aligns to the
    path.
    Tutorials LightWave 3D  Basic Car Setup 9-1_rotate_MASTER_heading
    Move
    the slider to the next keyframe and adjust the handle to align the
    object to the direction of the path. Now move the slider to a position
    between keyframes and adjust the heading so the object starts to adopt
    the position of the next keyframe.It will make that slippery effect of
    the car sliding on the rode when steering left and right.



Here comes the magic. What we want to do now is to exaggerate the
motion by making the vehicle bank rotate to one side and the other.
Notice that until now I've been moving just the 'null_MASTER' object.



  1. Change
    the screen mode to whether camera view or perspective view. Move the
    timeline slider to the keyframe that describes the curve to the right.
    Grab the 'null_R' object and drag the blue handle to rotate the bank so the vehicle separates the left wheels from the road.
    Tutorials LightWave 3D  Basic Car Setup 10-1_rotate_null_R_bank
    Therefore, go a few frames back and and set the bank value back to '0'
    using the numeric panel on the bottom left corner of the screen. Now
    move the slider to a few frames ahead the main banking keyframe and set
    the value to '0' again.


  2. Then move the timeline slider to the keyframe that describes the curve to the left. Select the 'null_L' object and rotate it on the bank so the right hand wheels separate from the road.
    Tutorials LightWave 3D  Basic Car Setup 11-1_rotate_null_L_bank
    Now, as we did in step 10, go back and forth a few keyframes and bring
    the bank value to 0 so all the tyres are making contact with the road
    before and after the banking rotation.


Make a preview. The result should be close to the preview
movie attached to the Downloads section at the beginning of this
tutorial. In this ocasion I animated a cartoonish van so I exaggerated
the motions to a point where you can understand clearly the use of each
controller. The null_front and null_back objects can be used to make
the car roll over to the front when crashing against an obstacle or to
make that fast launch effect in a race rising the front tires out of
the road.

Final note: The hierarchy of the nulls may vary depending on the desired effect. Have fun and keep working!

Bio.- Alejandro
Parrilla started his career as an illustrator in an age of transition
between the traditional techniques and the digital world. After some
time in that field he decided to take a further step and joined the 3D
environment falling entirely in love with it. Now his goal is to find
his place in the industry as a cgi artist. To contact Alejandro send an
email to [Tens de ter uma conta e sessão iniciada para poderes visualizar este link].
]

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