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1 Tutorials LightWave 3D Modeling Basics: 3D Logos from a vector file em Qua Jan 26, 2011 4:25 am

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by Donny Oropeza, NewTek Technical Support




To add new life to companies'
logos many are looking into the world of 3D.
However many of these logos are Vector files
that come from programs' such as Adobe Illustrator
or Macromedia FreeHand. Working in Vector programs
allow the user to make objects using curves and
lines, which allow for easy adjustments. LightWave® cannot
directly use these files but with the assistance
of a great plug in called EPSF Loader we take
can take our 2D-vector logo and introduce it
to the 3D world of LightWave®.

To begin lets bring up the EPSF
Loader
under File/Import in
Modeler.



Clicking on this will bring
up the actual interface of the EPSF loader.



Once the interface has loaded
you will notice that there are some options for
you to choose from.

Note: Some
users you may have to reload the plug in by
going to the Modeler button and selecting Plug-
ins. Then select add plug-ins option and go
to the LightWave®/plug-ins/model folder.
Once there select the EPSF file and hit open.


For this lesson we will use
the LightWave® Logo and most of the default
settings. First thing we will want to do is select
the file we are going to be using by pressing
the arrow next to the EPSF File field. Once we
have selected our file (Download
Source File Here) we will want to enable
the Auto AxisDrill. Then select ok and the file
should now be loaded. However on some systems
this may take a moment or two, so be patient.



Once
loaded, you may want to hit the "a" key
on the keyboard to center it. Now lets give
our logo some depth. For this we can use the Extrude tool
(shift + e).
Click on the Multiply tab
at the top and select Extrude. Then
click in one of the viewports and drag away
from the logo until you get the desired amount
of depth to your logo.



Your Final 3D logo should look
something like the image below:



For more complex logos such
as ones containing both a icon and text it would
be better to split into two files that you can
import independently. The reason for this is
so that you can load them into individual layers
more easily.

Download
Source File Here
]

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