1 Tutorials LightWave 3D Modeling Basics: Make your own dice Qui Jan 27, 2011 8:21 pm
Admin
Admin
by Marvin Miller, NewTek Customer Service |
So you are working on a casino scene and your boss asks to make a pair of dice. At first glance it might seem hard but follow the following steps and this part will be done in no time. Modeling a die is easy, just follow these easy steps. A few rules to remember about Dice: 1 & 6, 2 & 5, and 3 & 4 are always on opposite sides. 1,2, and 3 always touch the same corner. The same with 4, 5, and 6. Open Modeler and select the Box tool (X). Activate the Numeric window (n). Enter the following: Make sure you are in Point selection mode (Ctrl+G) and select a row of points that are not on the edge. You can select a series of points by using the Lasso tool. Hold down the Right Mouse Button and loop it around the points you want selected. Move (t) each row of points closer to the edge of the box. Repeat this for every row and column of points on each side, leaving the middle set alone. The result should look like this: Now use the subdivide tool to give the die a rounded edge. From the Construct/ Subdivide menu select Subdivide (Shift D). Select Metaform and press OK. Now select the 2nd layer. Select the Ball tool (O). Activate the Numeric window and enter the following: Press the Change Surface key (q) and name the ball "Dot". Change the color to black. Leave the rest as the default and press OK. Select the bottom half of the first layer to bring up the wireframe of the box against the ball. Select the Move tool (t). Move the ball so that it looks like this: Press the swap layers hot key ('). Press q and give the box the name "box" and change the color to white. Keep everything else to the default and press OK. Now we will create the first dot on the die by activating the Boolean function. From the Multiply tab, under Combine select Boolean (Shift-B). This will open the Boolean window. Select Subtract and press OK. The result should look something like this: Now select the second layer and Copy (c) the ball. Select the third layer and Paste (v) the ball in this layer. Select the bottom half of the first layer to reveal the wireframe of the box. Move (t) the ball to another side of the box, but not the side opposite the first. Move the ball to one corner of that side. Copy (c) the ball and move it to the opposite corner. Paste the ball again. This will form the next set of numbers. Press the swap layers key ('). Activate the subtract Boolean function. Select the second layer and copy the ball. Select the fourth layer and paste the ball. Select the bottom half of the first layer to reveal the wireframe of the box. Move the ball to a different side, remembering that 1, 2 and 3 must be next to each other. Move the ball to one corner of that side and copy it. Move the ball to the middle of that side. Paste the ball and move them both, with the first ball now in the opposite corner that it started. Press the Paste key (v). This is the third side. Swap layers and activate the subtract boolean function. Select the second layer and Copy the ball. Select the fifth layer and paste the ball. Select the bottom half of the first layer to reveal the wireframe of the box. Move the ball to the opposite side of the number 3. Move the ball to one corner of that side. Copy the ball, then move it to the opposite edge. Paste the ball. Copy both balls and Move them both to the opposite side. Paste again. Swap layers and activate the subtract boolean function. Select the second layer and copy the ball. Select the sixth layer and paste the ball. Select the bottom half of the first layer to reveal the wireframe of the box. Move the ball to the opposite side of the number 2. Move the ball to one corner of that side. Copy the ball, then move it to the opposite edge. Paste the ball. Copy both balls and Move them both to the opposite side. Paste again. Copy the ball from the second layer and paste it the sixth layer. Move that ball to the middle of this edge. Swap layers and activate the subtract boolean function. Select the second layer and copy the ball. Select the seventh layer and Paste. Select the bottom half of the first layer to reveal the wireframe of the box. Move the ball to the last side, opposite the number 1. Move the ball to one corner. Copy and Move the ball down to the middle of the same edge. Paste, then. Move both balls down. Paste again. Copy all three balls then move them to the opposite edge. Paste. That's it! Load them into your favorite casino scene and start rolling. |