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1 Tutorials ZBrush ZProject Texturing em Dom Jan 30, 2011 8:42 am

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by Pixolator
In this tutorial we will look at how you can use the new ZProject Brush to transfer texture information.


To begin we start with a canvas like the one to the left. You can
create a document like this in Photoshop and import that into ZBrush by
pressing Document: Import [to avoid stretching your picture first set
up document size to same as picture you are importing - go to Document,
turn off Pro if needed - it constrains proportions - and set up desired
size]




  1. Draw your model onto the canvas and enter Edit mode by pressing t on the keyboard.
  2. Divide your model several times till it has at least 1 million polygons.
  3. Select White in the Color palette and press Color: Fill Object to begin PolyPainting




  1. Press 'W' on the keyboard to enter Transpose. Click on the
    Target mesh first then drag towards the part of the image you want to
    use as the Source




  1. Press 'Q' on the keyboard to enter Draw mode
  2. Make sure Draw: RGB is on and Draw: Zadd is off
  3. Turn the visibility off for all other subtools.
  4. Make sure Zproject brush is on
  5. Paint away on your model.
If
other SubTools are visible, the ZProject will transfer details from the
other visible SubTools to the currently selected SubTools. If no other
SubTools are visible it will transfer details from the canvas to the
currently selected SubTool.



To fix the ear texture:


  1. Press 'W' on the keyboard to enter Transpose
  2. Click on the base of the ear and drag towards the base of the ear on the source image.
  3. Press 'Q' and paint the ear onto the model.



Here is our model's texture after fixing the ear.



So far we have only worked on the side view. Now we need to fix the
texture stretching that resulted. Rotate the model so it is a Front view.


  1. Press 'W' to enter Transpose.
  2. Click on the model and drag to the source image.
  3. Press 'Q' for Draw mode and begin painting on the model again.



We have cleaned up some of the texturing here.



Here is the final image.]

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