1 Tutorials Maya Modelling of VAZ 21093 by Kazus Sex Jan 21, 2011 9:01 pm
Admin
Admin
Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers.
So, here is blueprint
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Everybody can take part in this tutorial. Soon I willstart modelling right now!!!
Firststep. Setting up the scene for modeling.
I had sliced blueprint in Photoshop. Then in 3dsmax I created a box withlength, width and highth as real car. Now going to Material Editor. There Itake Multi/Sub object material with 5 materials. In those materials for diffusemap take sliced blueprint. You must also push the button: "Show map in viewfront"
Then I converted box into Editable Poly and use Normal modifier on it toflip normals. Then I assigned multi/sub object material to the editable poly. Onfirst image you can see multi/sub object material. Onsecond - final view ofEditable Poly.
Here all is very simple. Start with a plane and going on. If some body can't understand smth ask questions.
There is a photo of this car. Some places in blueprint are incorrect.1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
Russian version
Quick menu:
Copyright © Kazus
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]
So, here is blueprint
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Everybody can take part in this tutorial. Soon I willstart modelling right now!!!
Firststep. Setting up the scene for modeling.
I had sliced blueprint in Photoshop. Then in 3dsmax I created a box withlength, width and highth as real car. Now going to Material Editor. There Itake Multi/Sub object material with 5 materials. In those materials for diffusemap take sliced blueprint. You must also push the button: "Show map in viewfront"
Then I converted box into Editable Poly and use Normal modifier on it toflip normals. Then I assigned multi/sub object material to the editable poly. Onfirst image you can see multi/sub object material. Onsecond - final view ofEditable Poly.
Here all is very simple. Start with a plane and going on. If some body can't understand smth ask questions.
There is a photo of this car. Some places in blueprint are incorrect.1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
Russian version
Quick menu:
- Bumper
- Stitches
- Rear bumper & Rubbers mount
- Headlights & Rear light
- Windows
- Mirrors
- Rims
Copyright © Kazus
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]