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BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com
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BEM - vindo a indústria nativa e "boffin") Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito "boffin" VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com
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BEM - vindo a indústria nativa e boffin) Da era industrial, aqui está cheio de espírito de Luta, Ambos através Da rede espaço biológico nativo espírito boffin VEIO a mad labs.Casa inbforum.com, Nome Definitivo: inb-english.forumotion.com


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1Tutorials Maya Modelling of cast disc Empty Tutorials Maya Modelling of cast disc Sex Jan 21, 2011 10:07 pm

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<td>Part 1.(inner part of disc)
So,to create any disc we need no less than 2 photos of this disc:

a) in face (to be used as drawing)
Tutorials Maya Modelling of cast disc Img_a

b) side-view (to visualize disc profile)
Tutorials Maya Modelling of cast disc Img_b

To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo
Open 3D Studio Max and in Front view press the next key combination on keyboard Alt+B and the window appears:
Tutorials Maya Modelling of cast disc Img_01


Where press File button and select our photo in face and set as in the picture.
Further it is convenient to draw the Circle splains for good orientation. Naturally, they must be drawn at disc outline
Tutorials Maya Modelling of cast disc Img_02

Then we draw another three lines as in the picture:
Tutorials Maya Modelling of cast disc Img_03

(If you don't know geometry,it will be difficult to understand why lines must be placed at such angles). In each case you need to calculate these angles.(Note: Disc has 5 spokes, as the circle has 360 degrees to postition 5 axial lines of these spokes between them you need 72 degree angles. For normal connection of spokes in radial rotation,their edges should diverge from the central axis at 36 degrees...it is 72 halved.In the end we get 72 degree radial sector of the circle and having done this 5 times we get 360 degrees.
Create the cylinder as in the picture:
Tutorials Maya Modelling of cast disc Img_04

Click right mouse button on this cylinder and select convert to -> editable poly. Switch to polygon level and delete the odd polygons, we get this:
Tutorials Maya Modelling of cast disc Img_04a
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