1 Tutorials Maya Mazda RX8. Sex Jan 21, 2011 11:19 pm
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Starting
Starting out with the setup of your chosen blueprints, I?ve decided to make the "Mazda RX8" and I found the blueprints at [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] who has an wide range of car blueprints. Get the Mazda blueprint here BLUEPRINT
You start out with making 4 boxes that match the size of your blueprint images and then you open your material editor and get the images from where you saved them. Also get some reference pictures, so you can see how the car looks in real life.
Apply your blueprints an place them like the picture in the top, NOW YOU READY TO BEGIN MEDELLING...
Basic Modelling
To start modelling you create a plane with no segments, place the plane at the front just above the wheel. Make sure that the plane is positioned correctly in all viewports.
When you have done this, turn the plane into an "Editable mesh" object so you can begin modelling the car. If you want to you can give the "Plane" another name like car or body...
Now we start modelling the car, go into your editable mesh and choose "Edge" from the panel. Pick the outher segment of the plane, hold down shift and drag the mouse to the wanted direction.
Continue doing this until you have shaped the plane all around the wheel carrige. Keep in mine that you have to move your edges in all viewports to get the right shape of the car.
1 | 2 | 3 | 4 | 5
3DM3.com
Copyright � Nasty
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]
Starting out with the setup of your chosen blueprints, I?ve decided to make the "Mazda RX8" and I found the blueprints at [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] who has an wide range of car blueprints. Get the Mazda blueprint here BLUEPRINT
You start out with making 4 boxes that match the size of your blueprint images and then you open your material editor and get the images from where you saved them. Also get some reference pictures, so you can see how the car looks in real life.
Basic Modelling
To start modelling you create a plane with no segments, place the plane at the front just above the wheel. Make sure that the plane is positioned correctly in all viewports.
When you have done this, turn the plane into an "Editable mesh" object so you can begin modelling the car. If you want to you can give the "Plane" another name like car or body...
Now we start modelling the car, go into your editable mesh and choose "Edge" from the panel. Pick the outher segment of the plane, hold down shift and drag the mouse to the wanted direction.
1 | 2 | 3 | 4 | 5
3DM3.com
Copyright � Nasty
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]