1 Tutorials Maya Making of Ferrari F2003 GA by tyio Sáb Jan 22, 2011 12:19 am
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Frame modelisation
Top view
Side view/perspective
So, i have made a cube with FIA data about lenght, etc the car have to respect.
FILE EXE
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Copyright� Tyio
Edit by Stryker
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- Patern found on [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Top view
Side view/perspective
- First problem, the partern are not orthographique.
So, i have made a cube with FIA data about lenght, etc the car have to respect.
FILE EXE
- After, I have just build a basic spline cage, but I advice to use a polygonal modelisation because i had too many poly on air vent.
- Then, with a surface tool (threresold 1), I converted the mesh in editable polygon in order to clean it, trying to have just quadripatch.
- Next step is just adjusting all vertexes to get the better mesh as possible (N.B:use a reference with a meshsmooth is very useful).
(Click to enlarge)1 | 2 | 3 | 4 | 5 | 6
3DM3.com
Copyright� Tyio
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]