1 Tutorials LightWave 3D Modeling Basics: 3D Logos from a vector file Qua Jan 26, 2011 4:25 am
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by Donny Oropeza, NewTek Technical Support |
To add new life to companies' logos many are looking into the world of 3D. However many of these logos are Vector files that come from programs' such as Adobe Illustrator or Macromedia FreeHand. Working in Vector programs allow the user to make objects using curves and lines, which allow for easy adjustments. LightWave® cannot directly use these files but with the assistance of a great plug in called EPSF Loader we take can take our 2D-vector logo and introduce it to the 3D world of LightWave®. To begin lets bring up the EPSF Loader under File/Import in Modeler. Clicking on this will bring up the actual interface of the EPSF loader. Once the interface has loaded you will notice that there are some options for you to choose from. Note: Some users you may have to reload the plug in by going to the Modeler button and selecting Plug- ins. Then select add plug-ins option and go to the LightWave®/plug-ins/model folder. Once there select the EPSF file and hit open. For this lesson we will use the LightWave® Logo and most of the default settings. First thing we will want to do is select the file we are going to be using by pressing the arrow next to the EPSF File field. Once we have selected our file (Download Source File Here) we will want to enable the Auto AxisDrill. Then select ok and the file should now be loaded. However on some systems this may take a moment or two, so be patient. Once loaded, you may want to hit the "a" key on the keyboard to center it. Now lets give our logo some depth. For this we can use the Extrude tool (shift + e). Click on the Multiply tab at the top and select Extrude. Then click in one of the viewports and drag away from the logo until you get the desired amount of depth to your logo. Your Final 3D logo should look something like the image below: For more complex logos such as ones containing both a icon and text it would be better to split into two files that you can import independently. The reason for this is so that you can load them into individual layers more easily. Download Source File Here |