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1Tutorials LightWave 3D Modeling Basics: Make your own dice Empty Tutorials LightWave 3D Modeling Basics: Make your own dice em Qui Jan 27, 2011 8:21 pm

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by Marvin Miller, NewTek Customer Service
Tutorials LightWave 3D Modeling Basics: Make your own dice Pixel_black


Tutorials LightWave 3D Modeling Basics: Make your own dice Dice0001

So you are working on a casino
scene and your boss asks to make a pair of dice.
At first glance it might seem hard but follow
the following steps and this part will be done
in no time.
Modeling a die is easy, just follow these easy
steps.
A few rules to remember about Dice:
1 & 6, 2 & 5, and 3 & 4 are always
on opposite sides.
1,2, and 3 always touch the same corner. The
same with 4, 5, and 6.

Open
Modeler and select the Box tool (X).
Activate the Numeric window (n). Enter
the following:


Tutorials LightWave 3D Modeling Basics: Make your own dice Box_numeric

Make sure you are in Point selection
mode (Ctrl+G) and select a row of points
that are not on the edge. You can select a series
of points by using the Lasso tool. Hold down
the Right Mouse Button and loop it around the
points you want selected.

Tutorials LightWave 3D Modeling Basics: Make your own dice Lasso_select

Move (t) each row of
points closer to the edge of the box.

Tutorials LightWave 3D Modeling Basics: Make your own dice Move_points1

Repeat this for every row and
column of points on each side, leaving the middle
set alone.
The result should look like this:

Tutorials LightWave 3D Modeling Basics: Make your own dice Box_points

Now use the subdivide tool to
give the die a rounded edge. From the Construct/
Subdivide menu select Subdivide (Shift D). Select
Metaform and press OK.

Tutorials LightWave 3D Modeling Basics: Make your own dice Subdivide
Now select the 2nd layer.

Tutorials LightWave 3D Modeling Basics: Make your own dice Second_layer
Select the Ball tool (O). Activate the
Numeric window and enter the following:

Tutorials LightWave 3D Modeling Basics: Make your own dice Ball_numeric

Press the Change Surface key
(q) and name the ball "Dot". Change the color
to black. Leave the rest as the default and press
OK.

Select the bottom half of the
first layer to bring up the wireframe of the
box against the ball. Select the Move tool
(t). Move the ball so that it looks like this:

Tutorials LightWave 3D Modeling Basics: Make your own dice Move_ball1

Press the swap layers hot key
('). Press q and give the box the name "box" and
change the color to white. Keep everything else
to the default and press OK.

Now we will create the first
dot on the die by activating the Boolean function.
From the Multiply tab, under Combine select Boolean
(Shift-B). This will open the Boolean window.
Select Subtract and press OK.

Tutorials LightWave 3D Modeling Basics: Make your own dice Boolean
The result should look something like this:

Tutorials LightWave 3D Modeling Basics: Make your own dice One_dot

Now select the second layer
and Copy (c) the ball. Select the third layer
and Paste (v) the ball in this layer. Select
the bottom half of the first layer to reveal
the wireframe of the box.

Move (t) the ball to another
side of the box, but not the side opposite the
first. Move the ball to one corner of that side.
Copy (c) the ball and move it to the opposite
corner. Paste the ball again. This will form
the next set of numbers.

Tutorials LightWave 3D Modeling Basics: Make your own dice Two_dots
Press the swap layers key (').
Activate the subtract Boolean function.
Select the second layer and copy the ball.

Select the fourth layer and
paste the ball. Select the bottom half of the
first layer to reveal the wireframe of the box.

Move the ball to a different
side, remembering that 1, 2 and 3 must be next
to each other. Move the ball to one corner of
that side and copy it. Move the ball to the middle
of that side. Paste the ball and move them both,
with the first ball now in the opposite corner
that it started. Press the Paste key (v). This
is the third side.

Tutorials LightWave 3D Modeling Basics: Make your own dice Three_dots
Swap layers and activate the subtract boolean
function.

Select the second layer and
Copy the ball. Select the fifth layer and paste
the ball. Select the bottom half of the first
layer to reveal the wireframe of the box. Move
the ball to the opposite side of the number 3.

Tutorials LightWave 3D Modeling Basics: Make your own dice Four-minus

Move the ball to one corner
of that side. Copy the ball, then move it to
the opposite edge. Paste the ball. Copy both
balls and Move them both to the opposite side.
Paste again.

Tutorials LightWave 3D Modeling Basics: Make your own dice Four_dots
Swap layers and activate the subtract boolean
function.
Select the second layer and copy the ball.

Select the sixth layer and paste
the ball. Select the bottom half of the first
layer to reveal the wireframe of the box. Move
the ball to the opposite side of the number 2.

Move the ball to one corner
of that side. Copy the ball, then move it to
the opposite edge. Paste the ball. Copy both
balls and Move them both to the opposite side.
Paste again.

Copy the ball from the second
layer and paste it the sixth layer. Move that
ball to the middle of this edge.

Tutorials LightWave 3D Modeling Basics: Make your own dice Five_dots
Swap layers and activate the subtract boolean
function.

Select the second layer and
copy the ball. Select the seventh layer and Paste.
Select the bottom half of the first layer to
reveal the wireframe of the box.

Move the ball to the last side,
opposite the number 1. Move the ball to one corner.
Copy and Move the ball down to the middle of
the same edge. Paste, then. Move both balls down.
Paste again. Copy all three balls then move them
to the opposite edge. Paste.

Tutorials LightWave 3D Modeling Basics: Make your own dice Six_dots
That's it! Load them into your favorite casino
scene and start rolling.
]

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