1 Tutorials LightWave 3D Modeling Basics: HiT-SQUAD Case Qui Jan 27, 2011 8:19 pm
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by Trey Terrell |
Part two of the HiT-SQUAD tutorials. Here I'll go over how the objective (the case) was created for HiT-SQUAD, the serious teamplay modification for Serious Sam. To start create a box centered on the origin with the dimentions of Width 40cm, Height 30cm, Depth 11cm. Give the box rounded edges on the Y axsis with a radius of 1.5cm. This gives us the basic shape of our case but I think it needs a little bit more. Lets add some feet for the case to rest on. Select a new layer and place the case layer in the backgound. This will give us a bit of referance when we make our feet. Create a new box the the dimentions Width 6cm, Height 2.3cm and Depth 4.9cm. Make sure the center is about 12cm on the X axis, -16cm on the Y axis, and 0 on the Z axis. Using the stretch tool (h key) reduce the bottom set of points on the box by about 65% Mirror the box along the X axis and delete the top faces on the boxes. Since these faces won't ever be seen by the player they can be removed to optimize our model. While this particular model isn't going to be very high poly, it is still a good idea to practice optimizing your models. Now to create the locks. Chances are the player won't ever take enough time to carefully examine the case model we can slim down the detail a little bit. To create the locks on the case we can use simple boxes and then go back later and put a nice lock texture on it. Select a new layer, placing all of our previous work in the background. Create a box (x key) the the dimentions Width 5cm, Height 7.5cm, Depth 5cm. Place it to one side of the top of the case. Mirror this box across the X axis and delete the bottom faces. Again, the player won't see this side of the locks so its safe to remove them. Now for the handle. Once again select a new layer and place everything else the the background. Create a box centered on the X axis with the dimentions Width 18cm, Height 2.5cm and Depth 3cm. Give the box three segments on the X axis. Turn on Symmetry (found in the middle bottom of the Modeler interface or with the shift + y shortcut. Select the end points of the box. Rotate them 90 degrees and move them down to meet the top of the case. Now move the remaining points around until you have a nice handle shape. At this point it's really up to you how it looks. You can see my finished handle below. For the finishing touch we'll add a small seam in the case. Swithc back to the first layer and select the middle polygons on the case. Using the knife tool (ctrl + k key) make two cuts about 1cm above and below the X axis while in the Top Viewport. Select these newly made polygons. Using the Smooth Shift tool found under the multiply menu (shift + f) give them an offset of -5mm. Use the stretch tool (h key) and reduce the width of the polys slightly on the Z axis. Now we just tripple our model (shift + t) and it's ready to go! There you have it. One low poly case ready to be snatched up by a band of hired guns. To learn more about HiT-SQUAD or Serious Sam vists their websites: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] and [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] or you can find out more about Trey Terrell at his website [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] |