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1Tutorials LightWave 3D Modeling a Shirt Empty Tutorials LightWave 3D Modeling a Shirt Qui Jan 27, 2011 8:41 pm

Admin

Admin
Admin
We've had many of requests for tutorials on modeling
clothes, and while there are many ways to
model clothes for your characters, I've found
this technique to be quite useful. This tutorial
uses a basic character but this technique
can be used for all sorts of styles and objects.
Let's begin!

Step
1:
Load up the object in modeler.


Tutorials LightWave 3D Modeling a Shirt Shirt_001

Step2: Select
the polygons that would make up the shirt area
of the character.


Tutorials LightWave 3D Modeling a Shirt Shirt_002

Step
3:
Copy and Paste them
into another Layer.


Tutorials LightWave 3D Modeling a Shirt Shirt_003

Step
4:
Give this shirt object a new Surface,
and change the Surface Color by selecting Detail/Polygons:Surface,
or by pressing "q" on the
keyboards.


Tutorials LightWave 3D Modeling a Shirt Shirt_004
Step 5: Click OK.

Tutorials LightWave 3D Modeling a Shirt Shirt_005

Step
6:
If we wanted to make the shirt very
thin, we could check the Double Sided box
in the Surface window and be thru with modeling
the shirt. But for this example, let's give
the shirt some thickness. Using the Extrude
tool( Multiply/Extend:Extrude), Extrude the
shirt up until your object looks something
like the image below:


Tutorials LightWave 3D Modeling a Shirt Shirt_006

Step
7:
Lasso select the top polygons like
in the image below:


Tutorials LightWave 3D Modeling a Shirt Shirt_007

Step
8:
Give these polygons a unique Surface
Name and Color like "Shirt_Inside".


Tutorials LightWave 3D Modeling a Shirt Shirt_008

Step
9:
Deselect all polygons. Select the
polygons like in the picture below and give
them a Unique Surface Name and Color Like "Shirt_Sides".


Tutorials LightWave 3D Modeling a Shirt Shirt_009

Your object should look something
like this:

Tutorials LightWave 3D Modeling a Shirt Shirt_010

Step 10: Select the Polygons
named "Shirt_Inside".

Tutorials LightWave 3D Modeling a Shirt Shirt_011

Step
11:
Move these polygons on top of the
original Shirt polygons.


Tutorials LightWave 3D Modeling a Shirt Shirt_012

Step
12:
With the "Shirt_Inside" polygons
still selected, use the Stretch tool (Modify/Stretch:Stretch)
and stretch the polygons inside the shirt
so that they look something like the image
below.


Tutorials LightWave 3D Modeling a Shirt Shirt_013

Note:
You may need to use all the windows
to make sure that all the polygons are inside
the original Shirt polygons.


Step
13:
Deselect all Polygons. Place the
character in the background and the shirt
in the foreground. Size the shirt up a bit
so that it's on top of the characters skin.


Tutorials LightWave 3D Modeling a Shirt Shirt_014

Step
14:
Select the polygons of the bottom
part of both sleeves.


Tutorials LightWave 3D Modeling a Shirt Shirt_015

Step
15:
Stretch them out and down a
bit so that they don't cut into the arms
of the character.


Tutorials LightWave 3D Modeling a Shirt Shirt_016

Step
16:
This last step is optional. The shirt
is complete, and all that is left to do is
massage the points a little to give the shirt
a little more character. I spent about a
minute moving points around and ended up
with this:


Tutorials LightWave 3D Modeling a Shirt Shirt_017

Well.....That's
it! You can use this same technique to create
many articles of clothing, from gloves to pants.

Download
Source Files Here.]

http://pt.inbforum.com

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