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1Tutorials ZBrush  Making of the Angelina Jolie Empty Tutorials ZBrush Making of the Angelina Jolie Dom Jan 30, 2011 10:20 pm

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by Antonio Bonora alias Lumacone10, Italy



Tutorials ZBrush  Making of the Angelina Jolie Header


After having collected some pictures of the famous actress Angelina Jolie, I decided to use some of them for giving life to my homonymous creation Angelina Jolie. Before starting the phase of modeling
it was important to take a moment to observe properly the features of
this beautiful actress, above all of her cheekbones which are very
particular and pronounced.

Tutorials ZBrush  Making of the Angelina Jolie Ref1

Starting from the two references, front and lateral view, I modeled the lowpoly face, imported into ZBrush and increased the subdivision level by 2 steps.

Then, I could concentrate on adding details to critical areas of morphology
like mouth, nose, bowed eyebrows, eyes and ears. During the working
process, I pay attention to maintain a clean and morphologically
correct mesh and to avoid disharmony, in order to permit an efficientmodeling in ZBrush without too many difficulties.

I added loops only on the more important areas, to have a more manageable mesh for the modeling.

Tutorials ZBrush  Making of the Angelina Jolie Modeling

As
you can see, I added only one additional iteration, obtaining a density
which satisfied me. I obtained the bump map from the diffusion texture.





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Tutorials ZBrush  Making of the Angelina Jolie Zbrush-model


Having completed the model, I imported it in
3ds max, where I rigged the head and neck to pose the subject with a
simple rotation of the head. In the end, I've put the camera and
chosen a typically portrait view, I added a leather string in order to
render the idea that the woman is wearing a dress.

Tutorials ZBrush  Making of the Angelina Jolie Face

Tutorials ZBrush  Making of the Angelina Jolie Pose

For
the shading, I was inspired by various tutorials I had found on the
web. I also studied how the various slots work in order to obtain a
realistic skin. Here are my sss fast skin settings:

Tutorials ZBrush  Making of the Angelina Jolie Sss_small

Tutorials ZBrush  Making of the Angelina Jolie Shader

For the illumination I considered various photographical techniques, and put the primary
light between camera and subject (45°), slightly moved to her righter
side. Then, I added two backlights to emphasize the silhouette of the
face and to obtain more depth for the final image. Finally, I added a
fill light to compensate the dark areas.

Tutorials ZBrush  Making of the Angelina Jolie Lighting

For
the final render I decided to use Mental Ray as my render engine,
already integrated in 3ds max and using only final gathering and not
the global illumination. In the settings of the FG, I used 0 bounces to
obtain a low render time, compared to the SSS fast skin complexity.

Tutorials ZBrush  Making of the Angelina Jolie Fg

So,
I rendered a beauty pass of the scene. I created a composition in
Photoshop that permitted making last substantial changes to the final
image. As background I added an image of a curtain
that I had turned black before. I made the hair with the Hair and Fur
modifier, and rendered it separately. So, I composed the hair and the
beauty pass with Photoshop to obtain the final image.






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Hope you like this image and thanks a lot for reading this overview of
the image. If you have any queries then don’t hesitate to ask.


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Tutorials ZBrush  Making of the Angelina Jolie Lg-share-en


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