1 Tutorials Maya Clock tutorial by Oellas Sex Jan 21, 2011 8:48 am
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Admin
Hi people, in this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. Then I will show you howto apply fry materials and how to make the light setup. Finally, I willshow you how to work with the tonemapping and layer blending controls.
REFERENCE IMAGES:
MODELING:
Start with a cylinder and change the number of slices, convert to Editable Poly and create the three outer parts.
During this process we will use symmetry and meshsmooth modifiers to see the mesh result.
Before we start with the interior, we will link the three green objectswith a helper to control their position, for the interior part we willdo the same.
The numbers are a text spline with an extrude modifier, and then anarray over the clock's surface. The inner gears have been made withsplines and a bevel modifier.
To make the chain, we will prepare its parts individually. Use splineIK Solver to link the hoops of the chain, and obtain a custom chain thepath.1 | 2
3DM3.com
Copyright © Oellas
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]
REFERENCE IMAGES:
MODELING:
Start with a cylinder and change the number of slices, convert to Editable Poly and create the three outer parts.
During this process we will use symmetry and meshsmooth modifiers to see the mesh result.
Before we start with the interior, we will link the three green objectswith a helper to control their position, for the interior part we willdo the same.
The numbers are a text spline with an extrude modifier, and then anarray over the clock's surface. The inner gears have been made withsplines and a bevel modifier.
To make the chain, we will prepare its parts individually. Use splineIK Solver to link the hoops of the chain, and obtain a custom chain thepath.1 | 2
3DM3.com
Copyright © Oellas
Edit by Stryker
Source: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]]