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1Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Empty Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Qua Jan 26, 2011 2:11 am

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Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Pixel_black
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Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Pixel_black


In this tutorial, we will show how powerful the
combo Aura [2] + LightWave® [6.5]
is to create natural motions in LightWave.
Step 1 - Aura:


  • At first, we will record a nice drawing
    with the Stroke Recorder. For that, I recommend
    to use a graphic tablet (Wacom Intuos tablets
    works great with Aura).


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Aura_path
Preview of the recorded path


  • Then export the track motion as a LightWave
    motion file. You can do this through the Path
    Manager Panel which can be accessed either
    through the main menu, Filter->Motion->Path
    Manager
    , or through the motion menu on
    the Stroke Recorder panel. Select File->Export
    to LW Motion
    and name it stroke.
    Make sure the Reverse Y is ON on
    the Origin tab, and Image Ratio, located
    on the Scale tab should be OFF to get
    the proper path in LightWave.
  • Finally, select the Motion, Up/Down and Pressure channels
    to export these three motion files.


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_pathexport_origin Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_pathexport_scale

Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_pathexport_channels
Export LightWave® motion option tabs


  • It will create three files : stroke_motion.mot
    , stroke_updown.mot, and stroke_pressure.mot.
    Next, we will see how to use these motion files.

Step 2 - LightWave:


  • Launch Layout.
  • Add a Null object named stroke_Null,
    then load the motion file stroke_motion.mot as
    its motion. As default, Aura exports motions
    in a X, Y space. To restore the stroke on the
    ground plane, we have to swap Y and Z channels.
  • Open the Graph Editor to modify the stroke_Null object
    motion.
  • Copy the stroke_Null.Position.Y channel
    to the stroke_Null.Position.Z channel,
    then reset the stroke_Null.Position.Y channel
    to 0.
  • Put an FX_emitter on the stroke_Null object
    with the following settings :

Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_fxemitter_generator_tOn
the Generator tab:
Group = Fix
Generator size
X = 5 mm
Y = 5 mm
Z = 5 mm
Particle limit = 119


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_fxemitter_particle_tOn
the Particle tab:
Life time (Frame) = 0


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_fxemitter_motion_tOn
the Motion tab:
Explosion (m/s) = 0.0015
Parent motion = 0.0%




  • Finally, load the stroke_updown.mot file
    as the Birth rate envelope. The
    Up/Down channel only exports a binary information,
    so we have to scale this channel for a suitable
    result. Therefore, select all keys with a value
    of 1 then change them to 250. You may have
    also to move the same keys one frame ahead
    to get a better result.


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_birthrate
Birth rate use the up/down channel


  • Now, parent the light to the stroke_Null object.
    Set the light as a Point light,
    adjust the Color and the Intensity
    Falloff
    .


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_lightpanel
Light settings


  • Finally, define a nice lens flare effect.
    By the way, we will use the pressure channel
    as the flare intensity. For that, load the stroke_pressure.mot file
    as the Flare intensity envelope.
  • The pressure uses a range value from 0 to
    100 %, so we don't need to modify the envelope,
    assuming we want a regular range value for
    the light.


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_flareIntensity
Flare intensity uses the pressure channel


  • Define a nice point of view for the Camera,
    and we should have a result like the following.


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_final_t
A light writing a natural stroke


  • At this point, particles are just invisible
    because we haven't yet define any shader for
    them. So, we will add some Hypervoxels shader
    on them. Open the Hypervoxel panel, and activate stroke_Null in
    the object list.
  • Set the Object type to Sprite.

Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_hv_geometry_tOn
the Geometry tab:
Size = 5 mm
Size variation = 10.0%


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_hv_hypertexture_tOn
the HyperTexture tab:
Texture = Crumple
Frequencies = 4
Small Power = 0.75
Texture Amplitude = 25.0%


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Screenshot_gradient On
the Shading tab:
Define a Color gradient like
following, and set the Input Parameter to Particle
Age
.




  • Now the light is drawing a flare effect using
    you writing style. So, I invite you to complete
    this tutorial with the addition of a nice smoke
    effect with Hypervoxels.


Tutorials LightWave 3D Export Aura [2] Stroke Recorder to LightWave Stroke_hypervoxels
MPEG
MOVIE - Final Render with Hypervoxel Smoke

Enjoy !
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