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1Tutorials LightWave 3D How to unroll a roll of parchment Empty Tutorials LightWave 3D How to unroll a roll of parchment Qua Jan 26, 2011 2:27 am

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by Elmar Moelzer
Tutorials LightWave 3D How to unroll a roll of parchment Pixel_black


A few months ago, this question concerned quite
a few people on NewTek's discussion- groups. Back then quite a few users tried to find an automated technique, but somehow
it did not really work out.
I found a rather straight forward but good and rather quick solution, or should
I say a few solutions, depending on whether
one wants to use 3rd- party- plugins
or texturing with image- maps is required.
This tutorial requires solid knowledge of LightWave®s tools and may therefore
not be suitable for beginners.
It requires LightWave® 6.5+.

1. The slowest
solution, with UV- map and without the use
of a 3rd- party- plugin:


First create a long, slim Box in Modeler using these settings:

Tutorials LightWave 3D How to unroll a roll of parchment Image01

On this box we will use the tool called Sea Shell (ships with LightWave®).

Please pay attention to having the checkmark "Make UVs" on! Use the
following settings:


Tutorials LightWave 3D How to unroll a roll of parchment Image02

This is the result of the operation. One can clearly see the UV- map in the
UV- window:


Tutorials LightWave 3D How to unroll a roll of parchment Image03

Because of the parchment being very thin, we will only need one side- wall
of the spiral. One can easily select it in
the UV- window (see image below).


Tutorials LightWave 3D How to unroll a roll of parchment Image04

You may delete all other polygons now (Select invert, then delete).
You have to select the lower points afterwards
and Stretch them down, because of the
Seashell- tool offering no option for that
unfortunately.


Tutorials LightWave 3D How to unroll a roll of parchment Image05

Now copy and paste the selected points into a new Layer. I decided
to leave the roll of parchment in the background
to be better able to follow its shape:


Tutorials LightWave 3D How to unroll a roll of parchment Image06

Select one point after the other by starting from the outermost point,
following the spiral inward.


Tutorials LightWave 3D How to unroll a roll of parchment Image07

Hit [control + p] to create an open curve.

Tutorials LightWave 3D How to unroll a roll of parchment Image08

Use Make Skelegons to create Skelegons from the curve. Place a copy
of them on the lower edge of the parchment.


Tutorials LightWave 3D How to unroll a roll of parchment Image09

Back into our first Layer one should open Surface Editor and make the
surface of the parchment- Double- Sided.


Then go into Subpatch- mode [tab]. Now our roll of parchment
is not that faceted anymore. Unfortunately
its outer corners happen to become rounded
because of that too.


Tutorials LightWave 3D How to unroll a roll of parchment Image10

BandSaw will
help us changing that quickly, first the outer
edge...


Tutorials LightWave 3D How to unroll a roll of parchment Image11

...then
the inner.


Tutorials LightWave 3D How to unroll a roll of parchment Image12

Now you just have to cut and paste the Skelegons from Layer 2
back into the first Layer. Then rotate the
object into a position similar to the one in
the image below and the modeling- part is finished.


Tutorials LightWave 3D How to unroll a roll of parchment Image13

Now save the object and switch to...
Layout



First we will go to the Object- Properties and change the Subdivision-
Order
to "Last"


Tutorials LightWave 3D How to unroll a roll of parchment Image14

Next we will Convert the Skelegons into
Bones
:


Tutorials LightWave 3D How to unroll a roll of parchment Image15

The nice result of our preparations in Modeler is that all Bones now have an
angle of exactly 45 degrees to each other.


By setting the pitch angle of all bones (one after the other) to 0 degrees,
one can easily unroll the parchment.


For the other way round just reset them to 45 degrees.

Now go and select the second Bone in the row and create a Motion
Key
on frame 1. To make things easier,
do this for the "Current Item and Descendants"


Tutorials LightWave 3D How to unroll a roll of parchment Image16

Repeat this for Bone 2 on frame 2 , Bone 3 on frame
3 etc...


Tutorials LightWave 3D How to unroll a roll of parchment Image17

...until nearly all Bones of one side have been rotated to 0 degrees.

Tutorials LightWave 3D How to unroll a roll of parchment Image18

Back at Keyframe 1, repeat this again for the Bones on the opposite side.

This may seem to be more tedious than it actually is, as you just have to set
all bones to 0 degrees. In fact it should not
take you longer than 2 minutes.


Tutorials LightWave 3D How to unroll a roll of parchment Image19

What is really elegant about this solution is that one can easily decide to
set a few Bones to slightly changed angles,
which makes the unrolled parchment look much
more natural and not perfectly flat:


Tutorials LightWave 3D How to unroll a roll of parchment Image20

Here is the final result, because of the UV- Map one
can easily texture the parchment with an imagemap
now.


Alternative ways:

3rd- Party- Plugins with UV-
Map:


Here I use the free Helix- RT- plugin,
that
one can easily
find on flay.com or rendering.de.


By using the following settings one can easily get a similar result to the
one we had in the first part of this tutorial:


Tutorials LightWave 3D How to unroll a roll of parchment Image21

Now select all points of the Spline (one after the
other), beginning with the outermost.


Tutorials LightWave 3D How to unroll a roll of parchment Image22

And use "Extender"

Tutorials LightWave 3D How to unroll a roll of parchment Image23

Now move the still selected points up to make the length of the roll:

Tutorials LightWave 3D How to unroll a roll of parchment Image24

Select this polygon and delete it:

Tutorials LightWave 3D How to unroll a roll of parchment Image25

Note: depending
on how many Points you have it may be faster
to build another Box and use Rail Extrude


Select these two polygons and use UV- Spider

Tutorials LightWave 3D How to unroll a roll of parchment Image26

Tutorials LightWave 3D How to unroll a roll of parchment Image27

The rest of this tutorial is the same as in solution 1, but with the difference
that we already have the Splines for the creation
of the Skelegons and therefore don't have to
create them by hand.


Solution 3: 3rd- Party- Plugin,
very fast:


Use the Helix- RT- plugin again, but this time simply
extrude a copy of the resulting curve
downward and then create the Skelegons from
the original curve. Use UV- Spider again
to create the UV- map.


This is certainly the fastest solution, but be aware that it will not deform
as well as a subpatch-
object. It will look more like an old parchment,
that starts to break at some parts. Still
looking good though.


Solution 4:

Like solution 3, but using the Sketch- tool instead of Helix RT. This
will not produce a perfectly round roll and
therefore no 45- degree- angles for the Bones.
It is very fast though.


Final words: The UV- map you will get from all these Solutions is not perfect.
All Polygons have the same length, which is
wrong. I have had good (but unexpected) results
from using Polygon normal UVs (a
standard LightWave®- tool) and afterwards
UV- Copy, Clear Map, UV- Paste (in this order)
and some additional tweaking...


As this is more hack than a technique (which also does nor work all the time,
which seems to depend on the geometry) I wont go in depth here, though...


BTW, using UV- copy, Clear Map and UV- paste will also help you getting back
your control- points.


These will often miss when LightWave® automatically creates the UV- maps
(i.e. by using Texture Guide).


I hope you
enjoyed this tutorial. For questions regarding
this tutorial or LightWave® in general, don't
hesitate to contact me.

Good luck,
happy rendering and god bless!

Elmar Moelzer

Download
the Source Files Here
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