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1Tutorials LightWave 3D Animating Blood Cells Empty Tutorials LightWave 3D Animating Blood Cells Qua Jan 26, 2011 2:37 am

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by Mark Doyle
Tutorials LightWave 3D Animating Blood Cells Pixel_black
Download source
files here.
Tutorials LightWave 3D Animating Blood Cells Pixel_black


Tutorials LightWave 3D Animating Blood Cells Render

Ok this was pretty simple to
set up (well for the first time it worked how
I imagined!!!!) I modeled the blood cell in reference
to Adrian's tutorial (modified slightly to suit
my needs.) Everything else was done in layout.
Most of these settings are the same as Adrian's
except with a bit of motion. Under the backdrop
color panel go back into the texture environment
and create two envelopes for scale and position.

Tutorials LightWave 3D Animating Blood Cells Background

These values should give the
right effect:
<table align="center" border="1" cellpadding="5" cellspacing="0" width="300">
<tr>
Scale

</tr>
<tr>
<td width="33%">
</td>
<td width="33%">Frame 0
</td>
<td width="33%">Frame 30
</td>
</tr>
<tr>
<td width="33%">X
</td>
<td width="33%">750mm
</td>
<td width="33%">780mm
</td>
</tr>
<tr>
<td width="33%">Y
</td>
<td width="33%">0
</td>
<td width="33%">0
</td>
</tr>
<tr>
<td width="33%">Z
</td>
<td width="33%">0
</td>
<td width="33%">0
</td>
</tr>
</table>

The post behaviour was set to
Oscillate.
<table align="center" border="1" cellpadding="5" cellspacing="0" width="300">
<tr>
Position

</tr>
<tr>
<td width="33%">
</td>
<td width="33%">Frame 0
</td>
<td width="33%">Frame 60
</td>
</tr>
<tr>
<td width="33%">X
</td>
<td width="33%">0
</td>
<td width="33%">-500mm
</td>
</tr>
<tr>
<td width="33%">Y
</td>
<td width="33%">0
</td>
<td width="33%">0
</td>
</tr>
<tr>
<td width="33%">Z
</td>
<td width="33%">0
</td>
<td width="33%">-100mm
</td>
</tr>
</table>

The post behaviour was set to
Linear.

Once the cells are animating
they will look like they are floating in thin
air. To give the environment some sort of atmosphere/fluid
effect, create a fog with following values under
the volumetric tab in the effects panel.

Tutorials LightWave 3D Animating Blood Cells Fog

That's the environment, now
onto the animation of the cells. Go to the items
tab at the top and select Add> PFX> Add
Particle Emitter (from the left hand menu) and
change the name to Blood_Emitter,. Choose HV
Emitter and then click ok.

Still under the items tab select
the Move tool from the left ("t" on the keyboard)
and move it 16m along the z -axis. Open the object
properties panel for the emitter and double click
the FX_Emitter option under the geometry tab.

Tutorials LightWave 3D Animating Blood Cells Emitter_Panel

Type in the following values
to get a random motion for the particles.

Tutorials LightWave 3D Animating Blood Cells BloodEmitter_Values2

This is what the blood cells
will animate like but the actual objects won't
be added in till the end to prevent the pc slowing
down too much. Just for effect put in another
emitter to create small skin-like debris to give
the blood a more "thicker" feel. Move this 16m
along the z-axis too.

Call this one Debris_Emitter
(or whatever you like) and go into the object
properties once again and click on the FX_Emitter
option under the geometry tab. This motion will
be slightly different from the Blood emitter
since the small debris are smaller in weight
and size so you should give them a slower movement
(to make it look as though they haven't got as
much weight behind them)

The following values will roughly
give the right effect.

Tutorials LightWave 3D Animating Blood Cells DebrisEmitter_Values

The last thing to do with the
animation of the particles is to give the impression
that they are bouncing off one another and the
blood vessels walls. To do this it is best to
set up four collision objects for the blood particles
to strike against. Go to Add>PFX>Add collision
effector, and change the name to "Top_Wall".
Move this roughly 6 m on the y-axis and go into
open the properties for the object. Again select
the option called "FX_Collision" under the geometry
tab for the object and change it's type to plane.
This will create an invisible wall, which will
stretch to as far as is needed. Make sure the
Check box "InSide" is ticked (which turns the
effector to basically face in the opposite direction)
also change the mode to bounce, put the bounce
power up to 200% and give it a friction of about
0.5. The results should look like below

Tutorials LightWave 3D Animating Blood Cells Collisoin_Panel

Now make another 3 of these
(or even just make 3 clones) but change the position
in the world. Put one at the bottom 6m on the
y-axis and the other 2 at 8m and -8m on the x-axis.
Rotate the ones on the axis to face in the right
direction and if the collision doesn't look right
or is facing the wrong direction then just tick,
or untick the InSide option in the FX_Collision
property.

Now put the camera in a position
where you would like to view the animation.

For the debris emitter a HyperVoxel
texture will be applied. Bring up the volumetric
window (ctrl F6) and add a HyperVoxel. Open the
properties of the Hypervoxels and double click
on the Debris Particle emitter to activate it.
Here are the rough settings, which can give the
right effect.

Tutorials LightWave 3D Animating Blood Cells HyperVoxel_Values

To get the blood cell to link
with particles use the FX linker (FX
Linker) after loading the blood cell object,
which you have previously modeled.

For good results use the following
values, but have a mess about to see what you
like. (Make sure you save before you do this
so you don't have to delete all the objects from
the scene, just reload it for quickness)

Tutorials LightWave 3D Animating Blood Cells FXLinker_Values

Now render and enjoy! Any probs
just mail me

Mark Doyle
Email: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
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