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1Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Empty Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Qua Jan 26, 2011 2:38 am

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by Policarpo, Visual Designer
Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Pixel_black
Download source
files here.
Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Pixel_black


So you want to learn about lighting? Well, I'll
try and show you a thing or two about what
I know. But first, let me give you a little
back story on what kind of setup I am going
to talk about.

What I'm going to be discussing
is your standard 3 Point lighting setup.
With this setup you can pretty much light anything
and everything, from product shots to surreal
objects on an alien landscape. I find that 3
point lighting is a really nice way to set up
my still images when I really want to add a sense
of heightened drama to my final render.
The setup consists of 3 Spotlights. They are:


  1. The Key Light,
    which controls the overall intensity of light
    in the scene. The key light casts the primary
    shadows and is the only light I allow to
    affect my Specular Levels in my scene.

  2. The Fill Light,
    which offers supporting light in my scene.
    It is generally set to half the value of
    my Key Light and it does not cast Shadows,
    nor affect my Specular Levels.

  3. And finally, the Rim
    Light
    , or Back Light. The Rim Light
    is set behind my object and is there to
    really help pop the object off of the background.
    I generally allow the Rim Light to cast
    shadows in the scene, but I usually don't
    allow it to affect my Specular Levels.

Okay, that's enough background...let's illuminate
our Scene.
I typically use Spotlights to do all
my three point lighting, but feel free to experiment
with the other powerful lights you have available
in LightWave®.

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Keylight_valueDownload
the ZIP file
at the top of the page and open the file entitled, child_1_light.lws.
I've taken the liberty of including the full
3 point setup file as well. Select the Light in
the scene and hit "p" to bring
up the Light Properties Panel.

I've set the color of the Light
to a light yellow, and I've Highlighted the graphic
with the values I've attached to the light. I
generally use Intensity Falloff with my
lights because I like the visual affect it has
on images. Go ahead and deactivate this function
if you like your lights to illuminate at full
blast.



Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Ambient_offThe
next thing you'll want to do is click on the
button in this panel entitled "Global
Illumination
"



Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Ambient_valueNow
that we have the "Global Illumination" Panel
open, let's make sure our Ambient Light intensity
is set to ZERO.

Okay, go ahead and close this
window and what you should now have open is your
standard Light Properties window. We need
to add a couple more lights in our next step,
and we can do this one of 2 ways. The first way
I find to be really easy. Select our Key Light and
hit CTRL+C to clone our light. When prompted,
elect to clone the Key Light twice. Now you just
need to manually reposition these lights and
rename them in our Scene Editor window
(which can be accessed via CTRL+F1 if
it isn't already open. Just right click on
the cloned lights and select rename from
the contextual menu).


Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing AddThe
other way we can add lights to our scene is more
of a manual process. Under the Items Tab,
click on the Add button,


Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Add_lightsand
select Lights and select Add Spotlight.

When prompted with the naming
field, just type in Fill Light. Repeat
the process one more time and name the 3rd and
final light Rim Light.

Okay, as opposed to talking
about these next steps, I'm just going to show
you how things should be set up.


Key Light Setup and Values

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Key_view
Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Keylight_valueTutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Key_shadow

I generally position my Key
Light
to the left or right of my camera
and have it shining down on my subject. I also
use Shadow Maps because they lack the
edge hardness we typically find in Raytrace
Shadows. The larger you make your Shadow
Maps
, the more refined our edges will be.
Also tweak the Shadow Fuzziness until
you end up with a fuzz you really like.

Fill Light Setup and Values

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Fill_view
Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Filllight_valueTutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Fill_shadow

My Fill Lights are located
opposite and lower than my Key Light, and are
set to half the intensity of my Key Light. I
also turn of Affect Specular and turn
off the Shadow casting capabilities of
these lights.
Rim Light Setup and Values

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Rim_view
Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Rimlight_valueTutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Rim_shadow

Now with my Rim Light,
I position it behind my subject matter, and the Light
Intensity
levels will change depending on
the scene, but for this setup I just left it
at 50 percent. I also uncheck Affect Specular on
the Rim Light, but I do allow it to Cast Shadows.

That's your basic setup for
the 3 Point Light Rig. Hit render (F9)and
tweak the lights until you are happy with the
end result.

The next little bit of this
tutorial will discuss rendering in layers so
that we can tweak our individual light files
in Photoshop or some other type of compositing
program. Typically I am quite happy with my LightWave® renders,
but as of late I've wanted more control over
my images. Good Photoshop skills will get you
a long way, but what would you say if I told
you that I could save you from having to re-render
your images all the time just to adjust the intensity
or color of your lights. If you're like me, this
sounds like an intriguing proposition.
Here's a shot of your standard LightWave® Render
of the Scene above.
Standard LightWave® Render of 3 Point
Light Setup


Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing All_lightsThe
kid doesn't look too bad lighting wise. Normally
I'd be happy with it and do a little color correction
and Photoshop manipulation to make him look a
little cooler.



But here's something cool you
can do. It's old school to some of you, but darn
it, it's a very powerful thing. Turn off the
rendering capabilities of your Fill and Rim
Lights
but deactivating the check mark as
shown in the graphic below.

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Turn_off_render

Key Light:

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Key_normalAfter
turning off your Fill and Rim Lights, hit F9 to
render, and save this image as a .TGA file and
call it Key_Light.tga. It should look
something like this.


Fill Light:

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Full_normalNow
Turn off your Key Light and your Rim
Light
and turn On your Fill Light.
Hit F9 to render and name this file, Fill_Light.tga.
It should look a bit like this.



Rim Light:

Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Rim_normalCool.
Now we just have to render out our Rim Light by turning
it on
. Turn off the Key and Fill lights
and hit F9 and save this final file as, Rim_Light.tga.
It should look a little something like this.


Layered Lights with Fill and Rim Lights set
to Screen Mode:


Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Layered_compositeSo....what
the heck are you going to do with these, you're
asking. Open these three files in Photoshop and
copy the image of your Key Light and create a
new document and paste this item into it as the
first layer. Name this Layer 1, Key
Light
. Now copy the Fill Light and paste
it in as Layer 2 and name it Fill,
and finally copy the Rim Light image and paste
it in as Layer 3 and name it Rim.
So what you now have is a Photoshop file with
3 layers of your individually rendered lights,
but it still looks like the Rim_Light render
we did last. Don't worry, everything will make
sense in a second. Under the Layer Mode drop
down in your Layers Palette (it usually read Normal)
set your Key and Fill Lights to
the layer mode of SCREEN. What you should
now see is something like this.

Individual Lights Color Corrected
and Levels adjusted in Photoshop:


Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing Composite_tweakIt
looks pretty close to our original you might
be saying, and you are correct. There are a few
subtle differences, but the thing we can do now
is tweak the Hue, Saturation, Lightness and Levels of
our individual lights on a layer by layer basis.
In a matter of a couple seconds I was able to
tweak my Layered Light file to look like this.



Standard LightWave® Render
with Color Correction and Levels adjustment:


Tutorials LightWave 3D 3 Point Lighting Setup and Light Layer Compositing All_lights_tweakOn
the other hand, my standard LightWave® Render
ended up getting blasted out when I applied the
same tools to it. See here.



Well, that pretty much wraps
up this little tutorial on Lighting. I hope that
you learned a thing or two and I hope that you
will investigate the power you have when you
render out your scenes in layers like this. It
really gives you a lot of play when you have
to make subtle color changes that would normally
require you to render your scene.
Feel free to contact me
with any questions or comments about this tutorial.
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