1 Tutorials Maya The Making of Song Hye Kyo by maxedwin Sex Jan 21, 2011 9:13 pm
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Published on: 09-11-2006 | Views: 175655 | ||
<TABLE border=0 cellSpacing=0 cellPadding=0 width="100%"> <TR> <td align=middle></TD></TR></TABLE> <TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" bgColor=#7d7d7d> <TR> <td></TD> <td vAlign=top></TD> <td> </TD> <td> </TD> <td> </TD></TR> <TR> <td vAlign=top></TD> <td vAlign=top>September 12, 2006 | Max Edwin Wahyudi My name is Max Edwin Wahyudi, and in this page I will show you the making of 'Song Hye Kyo' the Korean actress. THE HEAD First of all, I started by collecting her pictures for reference, but because the lack of good images of her in the internet I decided to grab the images from one of her movies. Then I used zbrush to start making the face with traditional method. After I think It looked good, I exported the mesh into 3DMax for rendering. And as I expected, the face likeness was lost in the transition between Zbrush and 3DMax. The reason was because of the perspective distortion and maybe the lightning. So, The next step was recreating the scene into 3DMax based on the reference pictures. The scene 1 camera was located that far away because I realized that they're zooming into the face at the time. The lightning is using photometric lights with FG and GI (Image below). After that, it's all about tweaking the model to match the ref pic. I also used couple more views other than those three to ensure the accuracy. </TD><td vAlign=top></TD> <td vAlign=top width="50%"> </TD> <td vAlign=top></TD></TR> <TR> <td></TD> <td></TD> <td vAlign=top></TD> <td></TD> <td></TD></TR> <TR> <td bgColor=#666666 vAlign=top> </TD> <td bgColor=#666666 vAlign=top colSpan=3 align=middle> </TD> <td bgColor=#666666 vAlign=top> </TD></TR> <TR> <td bgColor=#666666></TD> <td bgColor=#666666></TD> <td bgColor=#666666></TD> <td bgColor=#666666></TD> <td bgColor=#666666 vAlign=top></TD></TR></TABLE> | ||
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