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1Tutorials LightWave 3D  Modeling Basics: 3D Text Empty Tutorials LightWave 3D Modeling Basics: 3D Text Qua Jan 26, 2011 4:24 am

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by Mark Lucio, NewTek Technical Support
Tutorials LightWave 3D  Modeling Basics: 3D Text Pixel_black


Creating 3D text in LightWave 3D® is
probably one of the easiest things to do. 3D
Text can be a great way to dress up your webpage,
animation, or even a Word Document. This tutorial
will walk you through the steps of creating 3d
text. The
first step is to actually create your text. First,
select the font you would like to use by clicking
on the Modeler > Options > Edit
Font List
located in the upper left
side of the interface. Choose the Font from
the pulldown or add in a font if you do not already
have one loaded.


Tutorials LightWave 3D  Modeling Basics: 3D Text Image001

After selecting your font, select
the Text (shift + w) tool and
click in one of the viewports. Then begin
typing your text, when you are finished, hit
Enter to create the text in Modeler. This
will serve as the base for your 3D text. Once
the text is created you are now ready to give
it a 3D look. Click on the Multiply tab
at the top and select Extrude. Then
click in one of the viewports and drag away from
the text until you get the desired amount of
depth to your text. Here, I clicked in
the top viewport and dragged left:

Tutorials LightWave 3D  Modeling Basics: 3D Text Image003

Note: At
this point you may notice some discrepancy
in your text in one of the viewports. Some
fonts may work better than others initially,
but you can fix the misplaced polygons manually. Some
polygons may appear to vanish, but they are
really just turned around. Select the
polygon and "flip" it using the Flip
button located under the Detail tab. This
doesn't work for everything, so it may take
a little work to clean up your text. You may
also want to save your object and send it to
Layout to do a test render. It could
be OpenGL that is displaying your text incorrectly
and not necessarily a problem with the text
itself.


You can also change the attributes
of your new 3D text such as color, transparency,
and reflectivity by selecting the Surface Editor
and changing the values. In this example,
I wanted purple text, but I wanted the front
to be solid and the extrusion to be semi-transparent. You
can assign your text surfaces, so you can have
multiple surface attributes for the same object. To
do this make sure you are in polygon select mode
(bottom left of the interface) and click on the
first letter of your text, then hold down the
Shift key and click on the other letters. This
should select all the front facing letters, but
not the extrusion, then hit the q button on your
keyboard, this will bring up the surfaces window. It
should be "default" and have some of
the attributes ghosted out. Give the surface
a new name and from here you can assign it a
basic color. You can change the color again
later in the Surface Editor.

Tutorials LightWave 3D  Modeling Basics: 3D Text Image005

Note: If
you have Caps Lock on your keyboard pressed,
it will enter Q instead of q when you try to
bring up the name surface window. Q is
a different keyboard shortcut than q.


After adjusting the attributes
to your liking, save the object and then load
it into Layout. From here you can position
your light and camera however you want, and then
do a test render. If you text looks a little
jagged around the edges, you can turn on anti-aliasing
in the item properties for the camera, located
at the bottom of the screen.

Tutorials LightWave 3D  Modeling Basics: 3D Text Image007

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