1 Tutorials LightWave 3D Modeling Basics: 3D Text Qua Jan 26, 2011 4:24 am
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by Mark Lucio, NewTek Technical Support |
Creating 3D text in LightWave 3D® is probably one of the easiest things to do. 3D Text can be a great way to dress up your webpage, animation, or even a Word Document. This tutorial will walk you through the steps of creating 3d text. The first step is to actually create your text. First, select the font you would like to use by clicking on the Modeler > Options > Edit Font List located in the upper left side of the interface. Choose the Font from the pulldown or add in a font if you do not already have one loaded. After selecting your font, select the Text (shift + w) tool and click in one of the viewports. Then begin typing your text, when you are finished, hit Enter to create the text in Modeler. This will serve as the base for your 3D text. Once the text is created you are now ready to give it a 3D look. Click on the Multiply tab at the top and select Extrude. Then click in one of the viewports and drag away from the text until you get the desired amount of depth to your text. Here, I clicked in the top viewport and dragged left: Note: At this point you may notice some discrepancy in your text in one of the viewports. Some fonts may work better than others initially, but you can fix the misplaced polygons manually. Some polygons may appear to vanish, but they are really just turned around. Select the polygon and "flip" it using the Flip button located under the Detail tab. This doesn't work for everything, so it may take a little work to clean up your text. You may also want to save your object and send it to Layout to do a test render. It could be OpenGL that is displaying your text incorrectly and not necessarily a problem with the text itself. You can also change the attributes of your new 3D text such as color, transparency, and reflectivity by selecting the Surface Editor and changing the values. In this example, I wanted purple text, but I wanted the front to be solid and the extrusion to be semi-transparent. You can assign your text surfaces, so you can have multiple surface attributes for the same object. To do this make sure you are in polygon select mode (bottom left of the interface) and click on the first letter of your text, then hold down the Shift key and click on the other letters. This should select all the front facing letters, but not the extrusion, then hit the q button on your keyboard, this will bring up the surfaces window. It should be "default" and have some of the attributes ghosted out. Give the surface a new name and from here you can assign it a basic color. You can change the color again later in the Surface Editor. Note: If you have Caps Lock on your keyboard pressed, it will enter Q instead of q when you try to bring up the name surface window. Q is a different keyboard shortcut than q. After adjusting the attributes to your liking, save the object and then load it into Layout. From here you can position your light and camera however you want, and then do a test render. If you text looks a little jagged around the edges, you can turn on anti-aliasing in the item properties for the camera, located at the bottom of the screen. Download Source File Here |